SDEF
path models/xyz
scale 1.0
xyz_base.tga
xyz_base.sbm
xyz_idle.SAM

off   xyz_idle.SAM
idle  xyz_idle.SAM

!init:
server classname object
server rendereffects +dontdraw
server effects +everyframe
server effects +autoaniate
server nodamage
server ghost

!main:

client idle first spawn sprites/bubble.spr detail randomspawn .75 randvel 0 0 75 randscale 0.05 0.3 lerp physics randorigin 8 time 3 touchdie

/*SINED fx_bubbles (.3 1 .3) (0 0 0) (0 0 0)
Bubble generator
*/


